Jungle Walk Test phase, srs, design phase and code final deliverable

Jungle Walk Test phase, srs, design phase and code final deliverable

Get paid solution for this project including srs document,design document,test phase document,
final report software,presentation and final code. Mail on projecthelp77@gmail.com

Project Domain / Category
Android Game Programming

Abstract/Introduction
In video games, synthetic intelligence (AI) has come to revolutionize the in-sport enjoy. AI is used to generate responsive, adaptive or clever behaviors more often than not in non-participant characters (NPCs) much like human-like intelligence. Among game builders, conduct trees are most usually used to implement complex behaviors of NPCs. They are a manner to code behaviors the usage of a tree of movements.

Jungle Walk is an AI carried out three-D sport playable in a dense forest amongst infamous monkeys and wild animals. The participant has to take competently a bucket of bananas throughout the jungle. Monkeys in the sport are NPC that are intelligent and react according to the situation. Their movements are applied thru conduct bushes.

Functional & Non-Functional Requirements
You have to implement the game with the subsequent situation:
There is a 3-D dense jungle with wild animals and caves. A farmer/participant has to take a bucket of bananas from one give up of the jungle to the other. There are a couple of route options to be had to the player which he could take earlier than the start of the adventure. During his journey, he has to save himself from the risks of different animals and he has to save his bucket of bananas so that he ought to sell it upon achieving the destination. For his protection, he has carried with him a bow and arrow to kill the wilds. You can accomplice bananas with the lifestyles-line of the player.

Now the jungle is full of notorious monkeys and other wild animals. Monkeys can give the farmer difficult time with the aid of playing round. They can seize his bananas and run away having a direct impact at the existence line of the player. Monkeys can slap/bite the participant or throw balls from the timber: again the existence-line gets affected. The player can kill the monkeys with arrows. Monkey can bounce or bow down to overlook an arrow. If the cave is near monkeys may even disguise in it. Monkeys can bounce at the tree for their safety. Monkey can undertake an shrewd way of safety whatever is handy to the state of affairs.

Wild animals like jungle cats are enemies for both the participant and monkeys. Upon seeing the jungle cat each attacking monkey has to decide whether or not it is higher to run in a cave or jump on a tree for refuge. Player can kill the jungle cat with arrow else if cat harms him it’s miles the quit of the game.

All the monkeys ought to intelligently behave and play across the participant. Consider the situation in which monkey is at the floor and prepared to attack/bite the participant or seize his banana to run away. Now the participant can throw arrows to kill him. At this example if jungle cat is appeared, the intelligent conduct of the monkey is to hide so it should left the attack and move in a cave or if the tree is near it could jump. Proper sound effects have to be incorporated.

Tools:
Unity 2018.1 or any suitable model Development Language:
C# (C sharp)

Supervisor:
Name: Anum Liaquat

NOTE:
VU will no longer pay for any license of the software, the libraries /toolkits/API’s used or any sprite for this task. It may also be referred to that your android gadgets must help all functions important for this game.

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